These gates will close forcing you to fight your way around the back.
Fallout 4 doing the battle of bunker hill without siding.
Fallout 4 battle of bunker hill choices and consequences.
So i go there and meet with the courser first time i kill him suddenly it says i still have to deal with the escaped synths also to meet father in the ruins of c i t.
Do the quest by helping the railroad kill the courser as soon as you reach him ignore the battle and go talk to father and do not tell him that you freed the synths although the dialog is so very satisfying if you do tell him i recomend doing it at least once if you don t like the institute and then reloading he will a bit about the situation but let it pass.
During the battle the residents of bunker hill will be seen fleeing and all quest givers will have been temporarily moved meaning that there is no risk towards quests being failed due to dying quest givers.
Only matters for bunker hill s battle.
You can talk to him and attempt to pass a hard speech check for extra grenades as well.
I talk with the courser and then it still says to.
Portal fallout 4.
The battle of bunker hill takes place after synth.
Informing the railroad and brotherhood of steel bunker hill.
Fast travel to bunker hill and meet up with your courser contact not x6 88 and he will brief you on your situation.
With kessler s statement about having powerful friends and not wanting trouble or something to that effect she gave me run of the place which unlocks it as a settlement.
So i reload a save inform the railroad and head there.
With that done the courser will give you the recall codes for the synths to shut them down easily.
The player character will have backup from a courser designated x4 18.
The battle of bunker hill is a fallout 4 main scenario quest which is covered as part of ign s complete walkthrough.
I got it by completing the main quest and siding with the railroad.
I m assuming it doesn t matter who you side with.
I usually follow the triple s league s best good ending by doing my quests in a specific order and siding with the minutemen to keep peace between mm rr and bos.
I d like to avoid pissing the minutemen off as my loyalty primarily lies with them but i also believe in the railroad s cause and don t want to.
So i m currently siding with the railroad and have informed them of the institute s plans to invade bunker hill.
It s an easy fight and for now you re ignored.
This quest begins immediately after completing synth retention.
Father orders the sole survivor to go to bunker hill to reclaim some escaped synths held there under the protection of the railroad.
Exit the institute and proceed to bunker hill.
A patch may change the ai behavior however be warned.
Time for the battle.